This seems to get me responses a lot closer to what I was used to back in the day using linux' low-level DGA mouse input which just mapped any pixel the mouse moved to a pixel on screen for perfect 1:1 control. (Using any of my mice I seriously need to loooower the sens in-game since they both top 5600 dpi). What I did is use USB Overdrive and disabled its acceleration option, but set the speed of the mouse cursor in the standard osx prefpane to minimum and the usb overdrive speed to max. Smoothmouse is freeware and has a simple UI. Before I realized that was an option, though, I used an application called Smoothmouse to disable mouse acceleration. Right now, I use a Logitech mouse and their software has the option to disable mouse acceleration as well as set the mouse's dpi. (disable it and then reboot I think).įurthermore you can set the disableosx mouse accel cvar in ioUrban terror (I looked it up in the source code and it's legit). Stock photography White computer mouse isolated with clipping path over white background 2984466 Download pictures from the photo stock library. There's two ways to fix it, as far as I know. There is also a prefpane app called secrets in which you can disable this 'annoying feature' called Beam Sync. At the peak of its popularity, it had approximately 40 000 users, including more than a hundred at Apple Campus in Cupertino. It improved mouse pointer response, removing the infamous lag and provided a new way to configure mouse acceleration in macOS. This means you get 1000/60 which is about 17ms of delay just when clicking. SmoothMouse is a mouse driver for macOS, created in 2012 by Daniel kerud and Eugene / Dae. Well, this mouse lag is partly because mac os x seems to sync a lot of stuff to the update of its display which is most likely 60 Hz.
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